Branch (
branchifer) wrote in
longestnight2023-08-23 03:59 pm
[audio] The traps will continue until (his) morale improves
[After a while, there's no need for anyone to keep too much of a close eye on Branch, despite the fact he was possibly one of the closest to death by the time they got to the Pole. By the time everyone else is feeling well enough to leave the Infirmary (albeit maybe with a limp in the case of some of them) he's still out but at least finally firmly stable. Breathing easily and far less pale. It's just that the sleep caused by the myth healing has him firmly knocked out for far longer than everyone else as all that extensive poison damage heals up.]
[Jack at least keeps occasionally checking in on him. He'd placed him in a little doll bed and placed that in a little dollhouse. The house is meant to make it so the troll won't just sleepily stumble out and fall right off the table or something before he's fully awake.]
[The problem is he hasn't noticed that one of the Elves noticed him initially tucking Branch away. And said Elf also keeps watching him go in and open up a little doll house. Bingle knows better, he knows he's not allowed in the Infirmary unless he wants to be helpful and has been given specific Infirmary-related instructions....but he also thinks that toy looks so adorable. And!!! Jack keeps playing with it and Jack liking the toy makes it seem even cooler!!! So after one of the times Jack closes up the little dollhouse again, and leaves the Infirmary Bingle jingles his way happily into the Infirmary after he's out of sight to go play with the toy...]
[A short time later, there is a whole lot of screaming. Terrified, Bingle drops what was in his hand, and runs out. Then what Bingle thought was a toy also runs out of the Infirmary and the rest...]
[The rest is the kind of mess that happens when a bunch of upsetting events running consecutively are filtered through a filter of high octane paranoia. Branch doesn't waste time after escaping his would-be murderer. Limping out of the room, he makes his way onto a hustling bustling floor filled with furry artisans. Looking around in awe at the strangeness of his surroundings is how he gets run over by some kind of toy car. Great. Wonderful. The injury jangles his leg even worse and causes it to break open the partially-healed snake bite gouge. But that's not about to slow him down.]
[Some stolen ribbon is tied over the bandage to put more pressure on the injury. (They must have bandaged it because they wanted him to live long enough to clear the poison.) His hair is quietly washed in the as-of-yet unused paintbrush water of a yeti setting up a table to paint toys. Then he smears green and red paint on his body and more bits and bobbles, pieces of ribbon and tinsel and pine are used as camouflage all over his body. The place is littered with garlands and scraps of ribbon and tinsel. It genuinely lets him blend. All he has to do is stop moving and then he looks like all the rest of the detritus and garland on the tables and floors.]
[He blends enough that he manages to limp to one of the windows and see what's waiting for him outside without being seen. The view is devastating and makes him realize he has to change his tack.]
[He figures out the comm devices the hairy guys are making are important by silently watching a yeti test one out, including by using some kind of... listening devices with it? Ones that go in the ears? When the yeti's back is turned, both the larger watch device and the two ear-things are stolen, as is the box and instructions for the ear things. And Branch spends the better part of an hour figuring out what it's all for, how to sync the devices, how to use the mic on the one ear bud, and how the menus are navigated - including how to navigate them by tapping the earbud certain ways without touching the comm watch.]
[Then he looks out on what is to become a battlefield, a place to lay waste to his enemies, and starts to get to work. It takes him the better part of a few hours to prepare, the large space of time between anyone possibly thinking to check on him in the Infirmary. He has to use his hair to do most of the traveling because of the shape his leg is in but he pushes his way through it.]
[Then the first casualties start rolling in. The Elves and the yetis, the most numerous of the Pole's residents and most prone to roaming around, are disproportionately affected. The first trap is tripped by an Elf. Somehow the Elf is successfully netted to the ground in a weighted net made of volleyball netting. A yeti trips a trap that causes a cascade of marbles that causes a whole group of yetis to slip and fall. A snare trap somehow whips someone upside down. Super soakers full of lemon juice are activated by a tripwire to squirt the juice in someone's face as they walk by.]
[The traps are all harmful but not permanently damaging. There are no traps that might make people fall over railings or down stairs. Nothing will permanently scald anyone and even if things cause pain and irritation they don't cause permanent damage. And it's possible to avoid tripping traps, certainly. After all, most of the traps are in the busiest areas of the Pole, and not quieter ones prone to relaxation. There's no point in hunting the hunters if you do it in places where they don't heavily congregate.]
[But for those in the more heavily trap-set areas: visible chaos erupts. The Elves and the yetis are clearly panicking. Then, in explanation, a voice comes over the new comms, in audio only, spoken over the mic of a single Samsung earbud. A few of them might recognize said voice from their time in the Multi-plex or before.]
Yeah, hi, all those traps going off around you? Those are mine and I work fast. I guaran-flipping-tee you there are a whole lot more of them than you think. Pick a random number, then quadruple it, because that's what I did when deciding how many to set. And I'll keep setting more the longer my demands go unmet.
Now I'm sure some of you are thinking "well, I can avoid all the traps." Maybe true for you, but your ugly, pointy-headed little children and the big hairy guys sure seem to be running into them. And wow, they are really freaking out right now.
So we're going to do this my way. If you want it to stop anytime soon, you'll do exactly what I say, when I say it. If you don't do what I say, I will make it worse.
[Branch is about to limp around and be a problem.]
[Yippee-Ki-Yay.]
[ooc: Threadhopping is encouraged. The main negotiations will happen with Miguel playing hostage negotiator, but anyone can talk to Branch. He can't see anything because it's all audio but he'll definitely gloat if he hears someone get trapped while on the comms with him, completely endearing himself to them instantly, I'm sure. All the traps will be inconvenient, annoying, and maybe slightly painful but not cause any genuine risk to life and limb - yet.]
[Jack at least keeps occasionally checking in on him. He'd placed him in a little doll bed and placed that in a little dollhouse. The house is meant to make it so the troll won't just sleepily stumble out and fall right off the table or something before he's fully awake.]
[The problem is he hasn't noticed that one of the Elves noticed him initially tucking Branch away. And said Elf also keeps watching him go in and open up a little doll house. Bingle knows better, he knows he's not allowed in the Infirmary unless he wants to be helpful and has been given specific Infirmary-related instructions....but he also thinks that toy looks so adorable. And!!! Jack keeps playing with it and Jack liking the toy makes it seem even cooler!!! So after one of the times Jack closes up the little dollhouse again, and leaves the Infirmary Bingle jingles his way happily into the Infirmary after he's out of sight to go play with the toy...]
[A short time later, there is a whole lot of screaming. Terrified, Bingle drops what was in his hand, and runs out. Then what Bingle thought was a toy also runs out of the Infirmary and the rest...]
[The rest is the kind of mess that happens when a bunch of upsetting events running consecutively are filtered through a filter of high octane paranoia. Branch doesn't waste time after escaping his would-be murderer. Limping out of the room, he makes his way onto a hustling bustling floor filled with furry artisans. Looking around in awe at the strangeness of his surroundings is how he gets run over by some kind of toy car. Great. Wonderful. The injury jangles his leg even worse and causes it to break open the partially-healed snake bite gouge. But that's not about to slow him down.]
[Some stolen ribbon is tied over the bandage to put more pressure on the injury. (They must have bandaged it because they wanted him to live long enough to clear the poison.) His hair is quietly washed in the as-of-yet unused paintbrush water of a yeti setting up a table to paint toys. Then he smears green and red paint on his body and more bits and bobbles, pieces of ribbon and tinsel and pine are used as camouflage all over his body. The place is littered with garlands and scraps of ribbon and tinsel. It genuinely lets him blend. All he has to do is stop moving and then he looks like all the rest of the detritus and garland on the tables and floors.]
[He blends enough that he manages to limp to one of the windows and see what's waiting for him outside without being seen. The view is devastating and makes him realize he has to change his tack.]
[He figures out the comm devices the hairy guys are making are important by silently watching a yeti test one out, including by using some kind of... listening devices with it? Ones that go in the ears? When the yeti's back is turned, both the larger watch device and the two ear-things are stolen, as is the box and instructions for the ear things. And Branch spends the better part of an hour figuring out what it's all for, how to sync the devices, how to use the mic on the one ear bud, and how the menus are navigated - including how to navigate them by tapping the earbud certain ways without touching the comm watch.]
[Then he looks out on what is to become a battlefield, a place to lay waste to his enemies, and starts to get to work. It takes him the better part of a few hours to prepare, the large space of time between anyone possibly thinking to check on him in the Infirmary. He has to use his hair to do most of the traveling because of the shape his leg is in but he pushes his way through it.]
[Then the first casualties start rolling in. The Elves and the yetis, the most numerous of the Pole's residents and most prone to roaming around, are disproportionately affected. The first trap is tripped by an Elf. Somehow the Elf is successfully netted to the ground in a weighted net made of volleyball netting. A yeti trips a trap that causes a cascade of marbles that causes a whole group of yetis to slip and fall. A snare trap somehow whips someone upside down. Super soakers full of lemon juice are activated by a tripwire to squirt the juice in someone's face as they walk by.]
[The traps are all harmful but not permanently damaging. There are no traps that might make people fall over railings or down stairs. Nothing will permanently scald anyone and even if things cause pain and irritation they don't cause permanent damage. And it's possible to avoid tripping traps, certainly. After all, most of the traps are in the busiest areas of the Pole, and not quieter ones prone to relaxation. There's no point in hunting the hunters if you do it in places where they don't heavily congregate.]
[But for those in the more heavily trap-set areas: visible chaos erupts. The Elves and the yetis are clearly panicking. Then, in explanation, a voice comes over the new comms, in audio only, spoken over the mic of a single Samsung earbud. A few of them might recognize said voice from their time in the Multi-plex or before.]
Yeah, hi, all those traps going off around you? Those are mine and I work fast. I guaran-flipping-tee you there are a whole lot more of them than you think. Pick a random number, then quadruple it, because that's what I did when deciding how many to set. And I'll keep setting more the longer my demands go unmet.
Now I'm sure some of you are thinking "well, I can avoid all the traps." Maybe true for you, but your ugly, pointy-headed little children and the big hairy guys sure seem to be running into them. And wow, they are really freaking out right now.
So we're going to do this my way. If you want it to stop anytime soon, you'll do exactly what I say, when I say it. If you don't do what I say, I will make it worse.
[Branch is about to limp around and be a problem.]
[Yippee-Ki-Yay.]
[ooc: Threadhopping is encouraged. The main negotiations will happen with Miguel playing hostage negotiator, but anyone can talk to Branch. He can't see anything because it's all audio but he'll definitely gloat if he hears someone get trapped while on the comms with him, completely endearing himself to them instantly, I'm sure. All the traps will be inconvenient, annoying, and maybe slightly painful but not cause any genuine risk to life and limb - yet.]

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What the shock do you think you're doing?
[ Coming in a little surly. He can't go over snowglobe blueprints with all this noise!! ]
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[He says it like they're old friends, catching up.]
I'm opening negotiations. Just consider all the chaos my leverage.
We're in an icy wasteland. We got here somehow. I want out.
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We're being hunted and this place is the only safe refuge. Why do you want to leave?
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audio, locked to Miguel
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perma privated from branch i assume
yep
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one food delivery later
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cw: cannibalism
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[audio]
He feels compelled to respond, once the voice comes over the comms.]
I'm loving your work. Do they have those little remote controlled cars in here? I bet they'd be great fun.
Re: [audio]
[Cars? Hmm.]
You mean the little things rolling around? One of them hit me. I didn't know you could control them.
[There is a brief pause and then the sound of an RC car's wheels revving.]
Huh. Thanks for the tip. These'll be handy.
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Cielo santo - Stop giving him ideas!
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gently privating
perma that
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Audio.
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cw: Cannibalism
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cw: light piñata based cannibalism ref
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audio
Frost, I would request that however you choose to punish the perpetrator, you do not make the rest of us share in it. I, for one, am quite grateful for your hospitality and have no wish to be turned out.
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[But as annoyed as he is, there's a reason Jack was chosen as a Guardian, due to how he looks at people who are small and scared and vulnerable.]
[Maybe the troll is an adult but being three inches tall leaves him in a place of being vulnerable like a child.]
Nobody's getting punished. Nobody just sets up a bunch of traps unless something has them spooked. We need to figure out what set him off.
I was worried this would be a problem if he woke up alone. He was completely out through all the explanations.
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(Ugh, why? He’s not up for this yet.)
He knots the belt of his robe and tries to will the energy to spring into action before someone (an elf) finds a way to get hurt inadvertently by a trap. ]
I don’t know if your world has a Santa Claus, but I feel compelled to warn you that the North Pole does not negotiate with terrorists.
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The traps will continue until I get transport out of here. And supplies.
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-->action
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audio
Hola, my small friend. Now Puss in Boots has many talents, but I'm no negotiator. I can't convince you to stay if you don't want to.
But you present me with a unique opportunity. You would have had to build these traps out of the materials you found around the workshop, correct? My word holds true: I have no desire to eat you, but I wish to test the potential for security around here and your skills. So I thought I would give you a heads-up: I'm going to go in there and set off as many as I can.
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action
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[This is a good start, using his name will suggest he's being treated like a peer. And Price's voice, as awful as it sounds, is very recognizable and also somewhat soothing. He shows his face in video, too, to be more present and connected for a more personal conversation, while also reminding Branch that he is not going to hurt him through the device, if anything.]
I am glad to hear you are alive. You said you prepared traps, did something or someone try to attack you?
[He's sure that discussing Branch's request will be more productive after establishing this than before.]
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Were you the one who did it? You did seems super quick to want to shove me in your pocket and take me to your friends. No names first or anything.
Was the little guy once of your "friends."
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[The sound of Henry scratching his head can be heard through the device.]
What the hell? Do I know you?
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[audio]
What the shit!!!! I'm all for some chaotic disturbance, but don't bring innocents into this!
[He's talking about his lute.]
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Traps are traps.
It only works as leverage if I make everyone's day a little miserable.
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action
Until, like one would expect from her, she falls into a trap.]
AAAAAAHHH! NOOOO!
[She starts struggling to get free, grunting and calling for Brown.]
Brown! Please help me with these ropes! ...Brown?
[Too bad Brown is busy barking at something. A hostile little troll, perhaps.]
[audio] closed to branch
This is the person they taught the spell speaking. They want me to meet you to drop off supplies, but I want out of here too.
They aren't giving you one of the portals yet, I think they plan on either stalling or going to make you negotiate more. But I think I know where to get one.
We get out together and then split ways. If they try to find us after, it'll split up their resources to track us both.
[Normal thoughts for a 14-year-old to have about the situation.]
[audio]
[He's out of the bolthole away from his temporary captive when he gets the message. From someone that sounds very young. So, one of the big people maybe, but a child? Maybe a young teen?]
[It feels weirdly specific. Unrehearsed.]
Kid, why do you want to leave so bad? I've got my reasons but those reasons involve the fact that being 6 inches tall puts you into an entirely different class of person in the eyes of some big people.
Are you a human? Because if you are you're probably not in danger like I am.
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[Video]
Attention, residents and staff of the North Pole. I have cleared the storeroom closest to the break room of traps and ensured that nobody can enter without being found out.
Frost, I can clear further rooms according to your wishes. Under the circumstances, I would prefer to discuss the details in person.
Saboteur Branch, I would recommend that you not test my magic. Unless you wish to be unable to hide again.